RoboGol
Concept & Objectives
A mobile 3D game combining tank battles and football mechanics. The project was developed by a small team of six people and aimed to mix dynamic gameplay with sports elements.
My Role
This was my first experience in creating a game product. I worked on UX and UI design, developed gameplay logic, navigation, and user flow. Collaborated with the 3D designer on tank models, the arena, and interface elements, and worked with the developer to balance performance and visual quality. After successful internal testing, I handed over the project to the team and moved on to new work, keeping this one as a milestone in my portfolio.
Client:
DigiNeat (Yerevan, Armenia)
Industry:
Mobile Game
All Screens & Lobby
This shows the final number of screens made and shows a few sections up close.














